Demonstrates ability to read and understand educational literature related to Educational Technology
Artifact: EDCI 513 Final Paper – “Knowledge Management in Organizations: Technologies, Cultures, and People”
I exhibited the ability to read and understand educational literature related to Educational Technology by conducting research to examine the interaction between technologies, organizational cultures and people as it relates to knowledge management. Research and development, innovation, and managing knowledge are just a few of the many challenges facing companies in the 21st century. In order to capitalize on building a mature knowledge enterprise, an organization must be swift in balancing its knowledge management activities while maintaining a balancing act within the changes of organizational culture, technologies, and employees. Therefore, it is essential for instructional designers to recognize and understand these interactions and identify how to help an organization to sustain its’ knowledge effectually. As part of creating a strong knowledge base, an instructional designer’s role can help an organization withstand its competition and improve its employee performance in a knowledge economy.
As part of my preparation to write this paper, I researched and reviewed a diverse collection of online resources and scholarly journals. The ability to sift through vast resources to determine the best research to incorporate was a bit daunting at first. Through the routine exercise of identifying research in this program, I no longer struggle with finding relevant scholarly articles and can now access resource much quicker. In addition, it has forced me to produce quality blog posts and articulate topics to my peers. This is a skill that I will continue to use throughout my career.
Demonstrates ability to describe fundamental theories of human learning
Artifact: EDCI 531 Final Paper – “Role Based Training in the Digital Age”
In EDCI 531 – Learning Theories and Instructional Design, I was able to critically analyze various articles and textbooks and provide my own perspective on learning theories, as is evidenced in my paper “Role Based Training in the Digital Age.” In this paper, I used my current experience as a corporate program manager to frame the topic of effective training and relevant learning theories. As I indicated in my paper, in classifying different learning forms and levels, it also establishes that different capabilities require different conditions for learning (Driscoll, 2009). In my current role, I have experienced the benefits as well as the consequences of making mistakes as they relate to the learner’s experience within the context of different learning methodologies. This paper gave me the opportunity to research, evaluate and describe relevant role based training. Utilizing Constructivism and Partnering theories in conjunction with role based training provides leaner motivation that many learning theories cannot. It allows the learner to take charge of their own learning, creating their own knowledge in a complex, engaging and relevant way. Constructivism and Partnering are theories that I will continue to use in my recommendations and strategic programs.
Applies knowledge of human learning, diversity, and effective pedagogy to solution of problems
Artifact: EDCI 572 Final Paper – “G3” Group Design Portfolio
Using my artifact from EDCI572 – Introduction to Learning Systems Design, I demonstrated my knowledge of pedagogy, corporate training and diversity to collaboratively create complete training program. Our project included creating and implementing a new hire training program for a cellular phone service provider (G3) for a diverse audience with varying skill-sets. With this project, we worked together to create a portfolio of assets for the entire training program. This included the objectives, a learner analysis, a content analysis, an instructional strategy, a needs assessment, a formative evaluation, a summative evaluation and all materials necessary for learning activities and assessing the new hires. The training itself was very interactive and engaging, as it incorporated several areas of technology. This was done by assisting learners to make connections with newly acquired knowledge and increase their engagement with an online module. All of this incorporated effective pedagogy by providing a consistent framework for all learners with support for their learning.
In order to fully apply the theories, I was able to fuse together the learning systems to the theories and this formed my foundation and increased knowledge in educational technology. This collaboration gave me the opportunity to experience the project from start to finish as an instructional designer in a real life scenario. I believe we designed an extremely effective learning system and received very positive feedback from peers and professor. I enjoyed the evolution of piecing these models together as they related to instructional design.
Connection to the Dick & Carey Model: The model presents instruction as an entire system, focusing on the interrelationship between context, content, learning and instruction. According to Dick and Carey, “Components such as the instructor, learners, materials, instructional activities, delivery system, and learning and performance environments interact with each other and work together to bring about the desired student learning outcomes”.
This systems approach model incorporates 10 interrelated parts, which depend upon each other, and offer feedback for each other to accomplish an educational goal or set of goals. Based on many years of research, learning theory, and practical experience, the Dick & Carey Model is used to plan, design, implement, and evaluate instruction.