Instructional Design Process (Post from EDCI 569)
“Instructional design” is a general process for developing courses to be used in K-12 and/or in corporate training. It involves such things as figuring out what you want to teach, setting objectives for your course, deciding the topics to teach to reach the objectives, deciding the means by which you’ll teach your topics, deciding how you’ll test student learning, and developing and testing all your course material.
Specific considerations that should be kept in mind when designing instructional design for e-learning:
- Clearly understand the learning challenges within the organization
- Identifying all key stakeholders as early as possible
- Get key sponsors onboard early on in the project’s life cycle
- Define the desired outcomes (success/failure criteria)for the project in as much detail as possible
- Agree upon metrics for measuring project outcomes
- Identify and secure the right resources, People, Technology, Processes, for the project
- Initiate regular stakeholder communication
In my experience, implementing an instructional design process must have the support from key stakeholders. I have worked with the instructional design process from start to finish. The majority of my experience has been dealing with web-based training (WBT) and eLearning curriculum. I regularly work with developers that have to take and implement my team’s design but more specifically, I work with developers to strategize global initiatives for a Sales audience.
I am interested in its application based on the article for instructional design. However, it seems like a complicated process.
Here are some advantages and disadvantages:
Speed: The time spent using rapid prototyping techniques has decreased by as much as 90% compared to other prototype methods. Creating the tooling for injection molding and other conventional prototyping processes can take days. With rapid prototyping, the same model parts can be made within hours.
Time to Market: The faster a prototype is created, the quicker designers and engineers can analyze it for design flaws and make necessary adjustments. The next step after making these adjustments is manufacturing. A 60 to 90 percent reduction in prototype creation has a direct impact on how quickly companies can release their products to market.
Cost Savings/Reduction: Creating the tooling for injection molding prototypes is not only laborious, but expensive. In addition, tooling can only be used for creating that particular part. Rapid prototyping systems build parts in an additive, layer-by-layer manner. These systems can be used over and over again to build a variety of different parts within their build size.
Disadvantages of Rapid Prototyping: Some sources are of the opinion that rapid prototyping is not effective because, in actual, it fails in replication of the real product or system. It could so happen that some important developmental steps could be omitted to get a quick and cheap working model. This can be one of the greatest disadvantages of rapid prototyping. Another disadvantage of rapid prototyping is one in which many problems are overlooked resulting in endless rectifications and revisions. One more disadvantage of rapid prototyping is that it may not be suitable for large sized applications.